A downloadable game for Windows

A VR experience that aims to explore discomfort and the uncanny valley with extreme visuals. Going against the idea of pleasing the user.

The purpose of this project is to employ machine learning in conjunction with virtual reality to. Using the Unity Engine as an artistic material to generate the feelings of discomfort and the uncanny on users. Going against the user-centric approach of design that is often associated with the subject. The project's methodology was improvised, and it was based on the creative practice of assemblage and the Brazilian "gambiarras."




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Please 1.2.zip 184 MB

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